Today it’s one year since Apple finally released Final Cut Pro X – the long-awaited update to Final Cut Pro. Reception was mixed, and many dedicated long-time users of Final Cut Pro were, understandably, worried and frustrated. Final Cut Pro X wasn’t just an update. It wasn’t even “just” a rewrite. It wasn’t “just” a revolutionary update, and not an incremental, evolutionary one. Nope. Final Cut Pro X was a true paradigm shift, indicating the future of video editing.
The driving force behind Final Cut Pro X is Randy Ubillos. The man who also came up with the rewrite of iMovie. In my mind Randy is a true genius. I even wrote Randy directly, to personally thank him for Final Cut Pro X, to which he was cool enough to reply;-)
You see, I never enjoyed the old Final Cut Pro. I found it archaic for all the reasons that were done differently in Final Cut Pro X. I missed being able to tag different parts of the same clip. I always had to spend a lot of my time reorganizing video tracks, being neurotically careful not to overwrite anything when selecting and moving clips on the timeline.
The same stuff was wrong with Adobe Premiere CS5. But somehow I found it a little better, in that its 64 bit architecture and incredibly fast Mercury playback engine was more modern.
I remember working on a music video with one of my friends, the danish rapper Mosell (see it below). We used Premiere CS5, and sadly quit the project halfway through because everything became such a mess, and we ended up having several arguments. He had many creative ideas, and I had many frustrations making them come to fruition with Premiere CS5. It could crash, and we would accidentally mess of the tracks, overwrite stuff, have audio tracks go out of sync, etc. All the latter being due to my lack of organization. But that’s the issue in a nutshell: It was hard to stay organized with the way Premiere CS5 and the old Final Cut Pro worked. Bins? 100% archaic crap. Tagging is much much better – easier and faster.
Then came Final Cut Pro X. I bought it (and Motion 5) instantly. And while it was rather unstable and buggy at first, I must say, it was love at first sight. So much that I decided to give Mosell’s music video project a second chance. This time utilizing a vastly different beast: Final Cut Pro X.
In less than the amount of time it had taken us to halfway complete the project in Premiere CS5, the project was finished in Final Cut Pro X. It’s such an incredibly efficient and pleasurable video editing tool!
During Final Cut Pro X’s first year of infancy, Apple has rapidly fixed many of the complaints video editors had, and resurrected multicam editing, which was curiously left out of Final Cut Pro X when it was first released. And of course they did what some claim to be the best and most fun implementation of multicam editing out there.
So, with all my heart: Happy Birthday Final Cut Pro X. I’m so glad you came into our world. You’ve made video editing much more fun, faster, and as a result much more creative. You’re one of the best, most beloved apps on my Mac!